Some progress on my intro to zbrush project. thought id keep this blog updated more frequently.
Started off with some dynamesh and some tweaking in maya, then more sculpting and a retopo using NEX! pretty much one of my favourite maya plugins right now.
Lastly i detailed it up in zbrush and added some asymmetry and polypaint on the model.
Next up will be posing it! and planning some props for this character.